Agree 100%. I buy up big when deployed to an AFPO. This was in Australia with an ELC A-2.Looks good. So sad that the shipping and tax costs to germany are so high for ATF Products....
Anything with art stays. They all do really... I get into a wormhole, read up on a Squadron or Group then have to commit. Decals for a kit, the kit, a reference book... Value adding all the way.Patched and painted jackets are just so personal. What is one man's meat is another man's poison. A few years back I bought an Aces Aro jacket with the Burma Bridge Busters patch set on it, got it for £ 100 as nobody else was interested.
I would like to rebound on "the price of art".
I'm a CG artist myself (art director but CG artist first) and I often work with freelance artists. Whether it's digital or traditional painting (like jacket painting), it's pretty similar in approach.
In France, a freelance artist will hardly be able to live with a daily cost of less than 300 - 350 euros. A quality freelance artist with experience will charge more like 400 - 450 euros / day, or more.
An experienced artist who charges 400 euros per day will earn about 2400 euros net per month (after deducting all taxes/charges, only 30-40% of the initial salary is left, without contributions for retirement or vacation) if he works full time, which is very rarely the case.
I have never practiced jacket painting, but I can imagine the production process quite well:
- discussing the project with the client
- making preliminary sketches
- possible modifications of the drawing
- realization of the final painting
This whole process, as I imagine it, takes time that I would estimate at least 3 to 5 days.
If we take the example of an artist who is not too expensive and who asks "only" 300 euros / day, we quickly arrive at a rate of 900 to 1500 euros for the realization of the artwork.
There is undoubtedly a possibility of lowering the costs a little by parallelizing the work... but it is relatively negligible.
Art is expensive, but you have to know that it takes a lot of time.
Back in the early days of computer graphics my team would meet with a client, learn their needs, and give them an estimate of time and cost.On a full day, it's also very rare to paint all the time.
Anything with art stays. They all do really... I get into a wormhole, read up on a Squadron or Group then have to commit. Decals for a kit, the kit, a reference book... Value adding all the way.